怦然心动 发表于 2024-2-27 01:27:22

[皮肤教程]南慧的皮肤基础教程 - 教程中心 - Minecraft(我的世界)苦力怕论

<br /><br /><hr class="l" /><img title="教程封面.jpg" onerror="study_killerrpic(this)" aid="375924" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/153027omdnc2mhbjjc602m.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/153027omdnc2mhbjjc602m.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375924" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><hr class="l" /><font size="5"><strong>一.序</strong></font><font size="4"> </font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><font size="2"> 本文章所讲的是minecraft的皮肤制作方法,现有的教程因年代过于久远,已和现有的新时代审美有较大差异,所以需要一个全新的教程来适应新的审美标准这次想尽量写成一个可供一般阅读者浏览而不至于感到十分枯燥的一个教程,里面固然有一些自己的经验和技巧,但也尽可能吸取了其他前辈的成果。皮肤制作是minecraft游戏诞生之初就已经存在的,早期可以通过修改材质的方式来使用皮肤,后来官方优化了皮肤的使用方法,加上各种好用的创作工具的出现,让皮肤制作风靡一时。</font><strong>南慧</strong><hr class="l" /><font size="3"><strong>在看之前需要知道的:</strong></font><font size="2">传统意义上的单层皮肤已经淘汰,即64X32的皮肤</font><font size="2">没有4D皮肤一说,只有单层皮肤和双层皮肤这种说法</font><font size="2">软件目前只有</font><a href="https://share.weiyun.com/3V0Sit4r" rel="external nofollow" onClick="saya_extlink_golink('https://share.weiyun.com/3V0Sit4r');return false;" target="_blank"><font face="Tahoma"><font size="2">MCSkin3D(PC)</font></font></a><font size="2">和skinseed(移动端)可选,可使用</font><a href="https://share.weiyun.com/tT068vgS" rel="external nofollow" onClick="saya_extlink_golink('https://share.weiyun.com/tT068vgS');return false;" target="_blank">Photoshop</a><font size="2">进行辅助,不推荐吧Photoshop当绘制皮肤的主要工具。</font></td></table><font size="3"><hr class="l" /></font><font size="5"><strong>二.如何吧自己想表达的东西表达出来</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><font size="2"> 通常皮肤的像素都比较低,能表达的内容有限,要思考在如何在有限的像素里表达出自己需要的内容。</font><font size="2">&nbsp; &nbsp;&nbsp;&nbsp;这里可以参考另一个像素类的内容——拼豆</font><font size="2">&nbsp; &nbsp;&nbsp;&nbsp;同样的,都是像素有限的一种创作内容,用无数的小零件组成了一个个优秀的作品,举例:</font><strong>&nbsp; &nbsp;&nbsp; &nbsp; 通过颜色明显的变化,能看出来这是美国队长</strong>&nbsp; &nbsp;&nbsp; &nbsp;<img title="1.jpg" onerror="study_killerrpic(this)" aid="375622" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/164344pss3s8i6iifse7ie.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/164344pss3s8i6iifse7ie.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="500" id="aimg_375622" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;上图在有限的空间里表达了需要的内容,靠的是删减不必要的细节并加强角色的特点而形成的。</font><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;所以画皮肤也同理,只要在绘制的时候删掉不必要的细节并对明显的特征进行放大就可以需要我们需要的内容。比如:</font>&nbsp;&nbsp;<strong>&nbsp; &nbsp;通过发型,衣服等明显的特征,可以看出这是《魔法少女小圆》中的沙耶香</strong>&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;<img title="2.jpg" onerror="study_killerrpic(this)" aid="375629" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165153r900948k3m4va9i3.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165153r900948k3m4va9i3.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="543" id="aimg_375629" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />像素画里如果想要进行同人制作,不能想着吧全部的细节都塞进去,因为像素能承担的信息有限,所以就要从原图里提取到主要特征,这样就算风格不同,也能看出这是同一个人物。观众能看出来作者画的是什么东西是第一位的,其次是如何画的好看。<br />如果添加的元素太多或者甚至就是高清图片降低分辨率往上糊,那是完全看不出来画的是什么东西,这点是要注意的。</td></table><hr class="l" /><font size="5"><strong>三.颜色的舒适是画的好看的基础</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><br /><strong>色彩三要素</strong> 首先要知道色彩的三要素:色相,明度,纯度(在软件里叫HSV)&nbsp; &nbsp;&nbsp; &nbsp; 色相决定一个颜色的基本色,比如这个东西整体偏蓝/偏红/偏黄。&nbsp; &nbsp;&nbsp; &nbsp; 明度决定颜色的明暗程度,比如水粉里的淡黄就是柠檬黄加白而来。&nbsp; &nbsp;&nbsp; &nbsp; 纯度决定颜色的鲜艳程度,很多时候所谓的“颜色不够透彻”就是纯度过低导致的。<br />&nbsp; &nbsp;&nbsp; &nbsp; 而这些东西结合,形成一个环的话……<strong>就是色相环</strong><img title="3.jpg" onerror="study_killerrpic(this)" aid="375641" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165501bdttddgdkzjmmmgm.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165501bdttddgdkzjmmmgm.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375641" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />通过合理的调色,就能调出舒服又好看的颜色。<br />而MCSkin3D里它长这样:<font size="3"><strong>H代表色相,S代表明度,V代表纯度,A代表透明度</strong></font><img title="4.jpg" onerror="study_killerrpic(this)" aid="375642" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165620tw696gcte5rgw99f.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165620tw696gcte5rgw99f.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="447" id="aimg_375642" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="4"><strong>什么是舒服的颜色</strong></font><font size="2">单独的颜色是没有好看和不好看一说,舒适的颜色主要是来源于色彩的搭配。</font><font size="2">不同的搭配有不同的效果。好看的搭配很多,但错误的搭配有规律可循的:</font><font size="2">比如大范围过于鲜艳或阴暗的颜色,杂乱的颜色排布等。</font><font size="3"><strong>反例:</strong></font><strong>大面积鲜艳的纯色和几乎没有的细节让这个皮肤不堪入目</strong><img title="5.jpg" onerror="study_killerrpic(this)" aid="375644" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165941xpbn84bfp88temsp.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/165941xpbn84bfp88temsp.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="415" id="aimg_375644" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><strong>经过一定修改后改善</strong><img title="6.jpg" onerror="study_killerrpic(this)" aid="375647" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/170054sfcn11scksmyczsa.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/170054sfcn11scksmyczsa.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="413" id="aimg_375647" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /></td></table><hr class="l" /><font size="5"><strong>四.关于原创</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><br />基于临摹和同人所得到的知识,吸收了各种“前人的方法”。加上自己的理解并融入自己的风格所创建的图可以称之为原创。在不断的实践后,最终便能形成自己的风格。原创也是一样,首先得让人道作者画的是什么。比如要画个小狗的拟人皮肤,那就需要吧小狗的关键特征通过像素表达出来。<img title="7.jpg" onerror="study_killerrpic(this)" aid="375648" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/170337r3fr873jg9lbf3f6.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/25/170337r3fr873jg9lbf3f6.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="275" id="aimg_375648" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />在原创的过程中,要不断的去看其他优秀的作品来进行比对,不断的去分析并找到更好的办法。</td></table><hr class="l" /><font size="5"><strong>五.练习方法</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><strong><font size="2">让其他人知道你画的是什么</font></strong><font size="2">就如打形正确是美术的基础一样,能认识你画的是什么同样也是基础,要突出特点,并忽略掉不必要的细节在皮肤上展现出来。</font><strong><font size="2">要调准颜色</font></strong><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;在画皮肤的时候尽量不要使用吸色管,要尽量自己通过色相环调出来,要尽量保证自己调的颜色和自己所画对象的颜色是一样的。</font><font size="2">因为在绘制的时候,原图会因为环境光,藏色等因素就导致其实内部颜色是很复杂的,复制的和看到的不是一个颜色</font><strong><font size="2">其他</font></strong><font size="2">喜欢什么画什么,如果想不出想画什么可以先去吧自己喜欢的角色画成皮肤,多看优秀的作品并不断比对,同理也可以问其他技术力较强的大佬。</font><font size="2">建议在画皮肤的同时去提高审美,锻炼对色彩的感知能力,并学习一些美工后期的软件,如Photoshop和Cinema 4D。</font><font size="2">在画的时候要不断的学习,找到上一份作品的问题并在下一个作品上进行改正,这样才能进步。<strong>不能当鸽子。</strong></font><strong><font size="2">想画什么就画什么,开心最重要。</font></strong></td></table><hr class="l" /><font size="5"><strong>六.画皮肤前的准备</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><font size="2">画之前的准备</font><img title="8.jpg" onerror="study_killerrpic(this)" aid="375928" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154648gzrwq5vajb8anb5i.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154648gzrwq5vajb8anb5i.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375928" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><img title="9.png" onerror="study_killerrpic(this)" aid="375929" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154649obk2gbg0vt11bkb2.png" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154649obk2gbg0vt11bkb2.png" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375929" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><img title="10.jpg" onerror="study_killerrpic(this)" aid="375930" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154649jigxgp830n86pws3.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154649jigxgp830n86pws3.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375930" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="等线"><font size="2">一般情况下头部的像素面积只有8X8,所以想在这有限的大小里画出丰富的细节是不可能的,所以要充分利用空间进行制作</font></font><img title="11.jpg" onerror="study_killerrpic(this)" aid="375931" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154815gatvwaqnqwj6tt04.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154815gatvwaqnqwj6tt04.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375931" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="等线"><font size="2">像素画的本质就是在有限的像素内表达出这个东西,而不是吧一个高清的图片强行塞到一个有限的像素画布</font></font><img title="12.jpg" onerror="study_killerrpic(this)" aid="375932" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154902kzr5rz678tiyuu0d.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/154902kzr5rz678tiyuu0d.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="480" id="aimg_375932" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />(这种不要学)这次要还原的图是特征相对明显,比较好还原的类型<img title="43.jpg" onerror="study_killerrpic(this)" aid="375964" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160631nmlmetedse7l0ddd.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160631nmlmetedse7l0ddd.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375964" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /></td></table><hr class="l" /><font size="5"><strong>七.头部的画法</strong></font><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td><font size="2">为了更好的观感,可以选择一些低饱和的颜色作为固有色,切记不要使用和皮肤相近的颜色,过于鲜艳的颜色,纯黑纯白的颜色。</font><font size="2">新建皮肤后,建议先吧目前的Alex或Steve皮肤用笔工具涂白</font><font size="2">然后画出发际线和头皮的面积,其他空余位置补上上皮肤颜色</font><img title="13.jpg" onerror="study_killerrpic(this)" aid="375934" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155345xtcthktscy9y7hfh.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155345xtcthktscy9y7hfh.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375934" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">不要忘记底下不容易发现的位置</font><img title="14.jpg" onerror="study_killerrpic(this)" aid="375939" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155444np4o8jrr4pfo4pdm.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155444np4o8jrr4pfo4pdm.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="590" id="aimg_375939" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">画出头发的质感</font><font face="等线"><font size="2">看到软件左边的色相环了吗,默认是</font></font><font face="等线"><font size="2">sRGB</font></font><font face="等线"><font size="2">模式,现在选择</font></font><font face="等线"><font size="2">HSVA</font></font><font face="等线"><font size="2">模式</font></font><img title="15.jpg" onerror="study_killerrpic(this)" aid="375944" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155615ppk3mmkv0eeke0mp.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155615ppk3mmkv0eeke0mp.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="454" id="aimg_375944" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">再简单说明HSVA</font><font size="2"> HSV是一种基于色彩三要素的颜色标准</font><font size="2"> H:色相</font><font size="2"> S:明度</font><font size="2"> V:纯度</font><font size="2">A:透明度</font><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;通过不断调整这四个数值,就可以获得自己需要的任何颜色了。</font><font size="2"><font face="等线">&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;</font><font face="等线">比如要调这个头发颜色的暗一点的颜色作为阴影或者表现头发的质感,那么就可以向左多拉一点明度,向右少拉一点纯度,并吧色相调整到稍微偏红的位置上即可调上自己需要的颜色</font></font><img title="16.jpg" onerror="study_killerrpic(this)" aid="375949" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155743jpj3tptj3szs3l1o.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155743jpj3tptj3szs3l1o.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="417" id="aimg_375949" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">画出三个点,代表的头发的明暗交界线</font><img title="17.jpg" onerror="study_killerrpic(this)" aid="375952" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155823navv1ywwwyvjn7zw.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/155823navv1ywwwyvjn7zw.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="447" id="aimg_375952" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">以此类推,不断细化头发的质感达到满意程度</font><font size="2">可以使用明暗工具来细化</font><img title="20.jpg" onerror="study_killerrpic(this)" aid="375959" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160023q7jrqacx6p7x5kvx.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160023q7jrqacx6p7x5kvx.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375959" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />效果<img title="21.jpg" onerror="study_killerrpic(this)" aid="375960" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160049wm472fwz12cc1km4.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160049wm472fwz12cc1km4.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="489" id="aimg_375960" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">需要注意的是,不要图的太过规整,要有一定的随意性。如果太过认真规矩会吃力不讨好</font>不推荐全程拿明暗工具去涂,首先是软件的算法导致这种效果没有自己手调好看,其次是这对自己的色彩锻炼没有任何帮助。上高光,过程和上阴影差不多,但基本只需要点几下即可高光的出现可以让质感提升几个档次最终效果:<img title="23.jpg" onerror="study_killerrpic(this)" aid="375961" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160259lspj66j6s6n6lasz.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160259lspj66j6s6n6lasz.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="448" id="aimg_375961" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">其他地方的头发也是用相同的方法去涂</font><img title="24.jpg" onerror="study_killerrpic(this)" aid="375962" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160353hqw5ncio0h5knlw7.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160353hqw5ncio0h5knlw7.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="530" id="aimg_375962" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />头顶的画法:调处暗部的颜色,画出头发大体的结构<img title="25.jpg" onerror="study_killerrpic(this)" aid="375963" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160540k4n12ki2d55fwiiw.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160540k4n12ki2d55fwiiw.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="499" id="aimg_375963" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />添加阴影,形成质感<img title="26.jpg" onerror="study_killerrpic(this)" aid="375965" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160720j9amkpv0v3lbc3ol.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160720j9amkpv0v3lbc3ol.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="496" id="aimg_375965" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />使用明暗工具细调<img title="27.jpg" onerror="study_killerrpic(this)" aid="375966" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160833zlzlq47483e4g0eo.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160833zlzlq47483e4g0eo.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="460" id="aimg_375966" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />添加高光<img title="28.jpg" onerror="study_killerrpic(this)" aid="375967" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160859kxccz7r4zdu1x5qb.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160859kxccz7r4zdu1x5qb.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="499" id="aimg_375967" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">根据不同的发型,对应的画法也不同,比如</font><img title="29.jpg" onerror="study_killerrpic(this)" aid="375968" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160944gxx59mqj3qmyv7fq.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160944gxx59mqj3qmyv7fq.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375968" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />或者这样<img title="30.jpg" onerror="study_killerrpic(this)" aid="375969" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161004djv996f98vf9aur1.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161004djv996f98vf9aur1.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="579" id="aimg_375969" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">脸部的画法:</font><font size="2">暗部跟着第二层的头发去走(第二层之后会说)</font><br /><font size="2">阴影要尽量深一点</font><img title="31.jpg" onerror="study_killerrpic(this)" aid="375970" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161056q12mz61yyt1hh3ss.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161056q12mz61yyt1hh3ss.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="468" id="aimg_375970" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">继续去做过渡</font><br /><font size="2">现在看可能有些怪异,但继续画下去会变正常的</font><img title="32.jpg" onerror="study_killerrpic(this)" aid="375971" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161151uzyl6ln5j5s593f9.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161151uzyl6ln5j5s593f9.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="367" id="aimg_375971" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />底面一般是看不见的,简单带一下就可以了<img title="33.jpg" onerror="study_killerrpic(this)" aid="375972" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161311ltllfxje4tf63e43.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161311ltllfxje4tf63e43.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="555" id="aimg_375972" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><strong><font size="4">开始画第二层头发</font></strong><strong>第二层是整个头部的精华所在</strong><img title="34.jpg" onerror="study_killerrpic(this)" aid="375973" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161414mjnln686qtlrocdj.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161414mjnln686qtlrocdj.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="444" id="aimg_375973" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />这些部分就是每个部位的第二层<font size="2">之前已经画好了第一层,就可以根据之前画的阴影方式去进行第二层的绘制了</font>为了更有立体感,可以不画上部分的第二层,这样也能有头发蓬松的效果<img title="35.jpg" onerror="study_killerrpic(this)" aid="375974" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161542cb4woorso1ckwika.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161542cb4woorso1ckwika.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375974" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />然后和第一层一样打上阴影,头发就完成了<img title="36.jpg" onerror="study_killerrpic(this)" aid="375975" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161621shntu33nbnuxgust.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161621shntu33nbnuxgust.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375975" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">可以使用PS复制第一层的头发到第二层来,后进行细调,也可以直接画。</font><font size="2">第二层是根据发型的不同而改变的,形式千变万化,不</font>局限于一种<img title="37.jpg" onerror="study_killerrpic(this)" aid="375976" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161827rybjezjd1yegy3jb.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161827rybjezjd1yegy3jb.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375976" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="4"><strong>五官</strong></font><font size="2">五官有很多种画法,每个人的喜好程度各不一样。这里介绍&nbsp;&nbsp;几种常见的样式。</font><font size="2">不同样式的眼睛是要对刘海部分的头发作出相应的修改。</font><strong><font size="2">不要画嘴。</font></strong>先选出一个合适的颜色做为瞳孔的颜色。然后画出瞳孔<font size="2">其次选出眼白的颜色,不要使用纯白,有一点瞳孔的颜色倾向(S:1~2左右,V:99~98左右),如图所示</font><img title="38.jpg" onerror="study_killerrpic(this)" aid="375977" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161946lf3c88fxy66rrz8x.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/161946lf3c88fxy66rrz8x.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="453" id="aimg_375977" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">然后分别调整色相,明度和纯度,使其获得一种合理的&nbsp;&nbsp;阴影颜色</font><img title="39.jpg" onerror="study_killerrpic(this)" aid="375978" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162032n36p9880d1xbkhvh.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162032n36p9880d1xbkhvh.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="410" id="aimg_375978" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />最后挑出合理的颜色,画出睫毛<img title="40.jpg" onerror="study_killerrpic(this)" aid="375979" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162126y1vs1wrzrlosl14m.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162126y1vs1wrzrlosl14m.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="466" id="aimg_375979" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />最后细调,头部就完成了<img title="41.jpg" onerror="study_killerrpic(this)" aid="375980" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162201zivc9gvcnw9rgirm.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/162201zivc9gvcnw9rgirm.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375980" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />其他五官样式<img title="233.jpg" onerror="study_killerrpic(this)" aid="376087" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/193434uhvm78elzeghlhf9.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/193434uhvm78elzeghlhf9.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_376087" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /></td></table><hr class="l" /><font size="5"><strong>八.身体整体画法</strong></font><font size="5"><font style="font-size:14px"><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td></font></font><font size="2">和头部·一样,身体部分的像素依然非常的有限。这注定了它很难去绘制一些非常华丽的服装样式</font><font size="2">并且因为只有两层原因,也不能画结构很复杂的衣服。在画的时候尽量选择那些结构简单,颜色也没那么复杂的服装</font><font size="2"><font face="等线">&nbsp; &nbsp;&nbsp; &nbsp; </font><font face="等线">要注意的是,通常服装是需要身体和四肢的配合的,所以再画的时候要考虑到四肢的预留</font></font><br /><img title="42.jpg" onerror="study_killerrpic(this)" aid="376089" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/193918l0jml2c44efym4cd.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/193918l0jml2c44efym4cd.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_376089" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><br /><font size="2">为了更好的观感,可以选择一些低饱和的颜色作为固有色,切记不要使用和头发和肤色相近的颜色,或过于鲜艳的颜色,纯黑纯白的颜色</font><font face="等线"><font size="2">新建皮肤后,建议先吧目前的Alex或Steve皮肤用笔工具涂白</font></font><br /><font face="等线"><font size="2">这里使用如下图的服装作为参考,既能简单理解投影关系,也能去思考裙子的褶皱</font></font><br /><img title="43.jpg" onerror="study_killerrpic(this)" aid="375964_1" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160631nmlmetedse7l0ddd.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/160631nmlmetedse7l0ddd.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_375964_1" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">先吧服装的大概样子在皮肤里展现出来。这个时候就可以用阴影去画出褶皱关系了</font><font size="2">一般的裤腰带或裙子等并不是刚好卡在腰上的,而是要更靠上一些,这点在画皮肤的时候尤其注意</font><img title="44.jpg" onerror="study_killerrpic(this)" aid="376094" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194530eph2u222gh2xfexd.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194530eph2u222gh2xfexd.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="492" id="aimg_376094" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">紧接着沿着之前画的结构去打上阴影,调出阴影的颜色,注意褶皱和蝴蝶结的阴影</font><img title="45.jpg" onerror="study_killerrpic(this)" aid="376095" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194641xlhy28o28kx4gxg4.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194641xlhy28o28kx4gxg4.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="547" id="aimg_376095" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">注意蝴蝶结的部分,下方是有投影的,这样可以增加皮肤的立体感</font></font><font face="Tahoma"><font size="2">同理,帽子,领带,裙子等任何有遮挡关系的都可以适当的添加这种投影</font></font><font face="Tahoma"><font size="2">会显得更加的自然。例如这里的水手服帽子</font></font><img title="46.jpg" onerror="study_killerrpic(this)" aid="376096" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194845mg115m8ex7m71av5.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/194845mg115m8ex7m71av5.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_376096" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">用明暗工具细化,并添加高光,完成</font><img title="47.jpg" onerror="study_killerrpic(this)" aid="376097" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195032jimvg9v83nnzaakm.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195032jimvg9v83nnzaakm.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="421" id="aimg_376097" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">侧面要顺着正面带过去,并且加深中间的部分。因为中间是胳膊的连接处</font><img title="48.jpg" onerror="study_killerrpic(this)" aid="376107" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195158ww0n9f66fvzjj9v6.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195158ww0n9f66fvzjj9v6.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="371" id="aimg_376107" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">底面和顶面也是同理,都要顺着正面带过去。但这两个部分因为是游戏里是基本看不见的,可以适当画的简约一点</font><img title="49.jpg" onerror="study_killerrpic(this)" aid="376116" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195420nawfed0dd8affepa.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195420nawfed0dd8affepa.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="468" id="aimg_376116" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">背部的部分是根据不同的服装而改变的,但一般还是顺着人体背部中间的那条线去进行绘制</font><img title="50.jpg" onerror="study_killerrpic(this)" aid="376117" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195535izy8d9rzuy8r4pp2.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195535izy8d9rzuy8r4pp2.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="376" id="aimg_376117" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">顺着结构去细化,要但要注意头部对身体的遮挡而带来的投影</font><img title="51.jpg" onerror="study_killerrpic(this)" aid="376132" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195623d2532z5z9fx3z9zx.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195623d2532z5z9fx3z9zx.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="364" id="aimg_376132" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />这个部分的加重是因为头部的投影遮挡<img title="52.jpg" onerror="study_killerrpic(this)" aid="376134" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195703abwptonqdtbb7h77.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195703abwptonqdtbb7h77.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="436" id="aimg_376134" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">加高光,做最后的修改,完成</font><img title="53.jpg" onerror="study_killerrpic(this)" aid="376135" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195734dyer1700reef30yh.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195734dyer1700reef30yh.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="422" id="aimg_376135" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="4"><strong>第二层的绘制</strong></font><font size="2">不同的服装和样式会带来完全不一样的效果,比如厚重的羽绒服就不会出现这样的阴影样式,要根据具体情况而做出判断</font><img title="54.jpg" onerror="study_killerrpic(this)" aid="376136" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195832e64o48i40nvjne68.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195832e64o48i40nvjne68.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="417" id="aimg_376136" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><img title="56.jpg" onerror="study_killerrpic(this)" aid="376138" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195858xlgggaujx5xo9a5s.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195858xlgggaujx5xo9a5s.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_376138" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">第二层非常重要,它是能提升皮肤立体感非常重要的工具</font></font><font face="Tahoma"><font size="2">比如原图里,就会有像蝴蝶结和裙子的部分需要使用第二层来完善</font></font><font face="Tahoma"><font size="2">蝴蝶结可以直接从第一层复制在第二层相同的位置上。而裙子就需要根据褶皱来具体制作了</font></font><font face="Tahoma"><font size="2">最后效果</font></font><img title="55.jpg" onerror="study_killerrpic(this)" aid="376139" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195947o111g0qgae79qa47.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/195947o111g0qgae79qa47.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="486" id="aimg_376139" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /></td></table><hr class="l" /><font size="5"><strong>九.四肢的画法</strong></font><font color="#333333"><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td></font><br /><font face="Tahoma"><font size="2">四肢不单是简单的胳膊和腿,很多时候都作为了服装中非常重要的部分而存在,只有四肢的完善,皮肤才会完整</font></font><font face="Tahoma"><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;在minecraft1.8版本后,分为了Alex和Steve之分(其他地方可能会叫纤细/粗壮)而区别是是Alex比Steve窄了1像素</font></font><font face="Tahoma"><font size="2">Alex会更适合现代人细胳膊细腿的特性,会更好看。所以一般就推荐直接基于Alex去绘制。</font></font><font face="Tahoma"><font size="2">&nbsp; &nbsp;&nbsp; &nbsp;&nbsp; &nbsp;&nbsp;&nbsp;也许Alex的默认皮肤是女性,Steve是男性的情况,一般会认为Alex只适合女性皮肤。其实并不是这样,Alex适合大多数的角色。</font> </font><font color="#333333"><font face="Tahoma"><font size="2"> 这样可以修改软件默认的模型</font></font><br /><img title="57.jpg" onerror="study_killerrpic(this)" aid="376142" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/200516a0wwehhzxg0nsxsc.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/200516a0wwehhzxg0nsxsc.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="502" id="aimg_376142" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><br /><font size="2">会画了身体的部分,四肢也会很轻松的画出来的。</font><strong><font size="4">腿部</font></strong><font face="Tahoma"><font size="2">首先,画出大概样子,要注意裙子的部分。</font></font><font face="Tahoma"><font size="2">推荐一条腿一条腿的画,这样能避免忘画被隐藏的部分。(前提是分清左右)</font></font>依然要注意不能使用纯白,要带有颜色倾向<img title="58.jpg" onerror="study_killerrpic(this)" aid="376143" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201513tqh0b0us00cqp9uq.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201513tqh0b0us00cqp9uq.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="317" id="aimg_376143" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">接下来打出大概的结构</font></font><img title="59.jpg" onerror="study_killerrpic(this)" aid="376144" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201612zczrrkrvyqjrcqcs.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201612zczrrkrvyqjrcqcs.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="300" id="aimg_376144" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />细化,添加过度<img title="60.jpg" onerror="study_killerrpic(this)" aid="376145" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201654wd6g6k6f1j65upf5.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201654wd6g6k6f1j65upf5.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="263" id="aimg_376145" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">添加高光,另一条腿的也是相同的画法</font></font><img title="61.jpg" onerror="study_killerrpic(this)" aid="376146" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201759itajctvax9j5a444.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/201759itajctvax9j5a444.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="284" id="aimg_376146" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />大体完成<img title="62.jpg" onerror="study_killerrpic(this)" aid="376147" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202005z05wd8biymf0a1cw.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202005z05wd8biymf0a1cw.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="354" id="aimg_376147" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">添加第二层让裙子更有立体感</font></font><font face="Tahoma"><font size="2">腿部完成</font></font><img title="63.jpg" onerror="study_killerrpic(this)" aid="376148" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202038sfrp4w3ii5s343cv.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202038sfrp4w3ii5s343cv.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="424" id="aimg_376148" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="4"><strong>手臂</strong></font><font face="Tahoma"><font size="2">要是会画腿部,那胳膊也会很好处理,基本上可以根据皮肤的服装款式来绘制</font></font><font face="Tahoma"><font size="2">但要注意因为横向只有3像素~4像素,所以要注意绘制的时候尽量的简洁,包括服装的设计和阴影的绘制</font></font>铺上大体颜色,要和身体的服装款式搭配<img title="64.jpg" onerror="study_killerrpic(this)" aid="376150" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202311nkgag7yxs6nsss7k.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202311nkgag7yxs6nsss7k.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="600" id="aimg_376150" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">画上阴影,靠近身体的那部分偏深,为了区分手臂和身体。</font></font><font face="Tahoma"><font size="2">但肤色不需要那么深的对比度,可以适当的淡一些</font></font><img title="65.jpg" onerror="study_killerrpic(this)" aid="376151" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202452lrguziwapkeuugg5.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202452lrguziwapkeuugg5.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="287" id="aimg_376151" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" />细化并添加高光<img title="66.jpg" onerror="study_killerrpic(this)" aid="376154" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202551q46ddjucuxuijttt.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202551q46ddjucuxuijttt.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="312" id="aimg_376154" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">侧面也是从正面带过来,但中间的部分比边上的要暗</font><img title="67.jpg" onerror="study_killerrpic(this)" aid="376157" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202708yjq2jfo9jcq9o2fm.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202708yjq2jfo9jcq9o2fm.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="339" id="aimg_376157" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">细化并完成,要注意袖子口和皮肤的投影</font><img title="68.jpg" onerror="study_killerrpic(this)" aid="376158" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202739pkyywqryf9ojddqv.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202739pkyywqryf9ojddqv.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="373" id="aimg_376158" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font size="2">画完了前两面,剩下的两面就可以使用相同的画法画出来,也可以使用PS进行复制</font><img title="69.jpg" onerror="study_killerrpic(this)" aid="376159" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202807vfd5iambnbb0obom.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202807vfd5iambnbb0obom.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="335" id="aimg_376159" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /><font face="Tahoma"><font size="2">用相同的方法画出另一只手臂,并做最后的细化</font></font><font face="Tahoma"><font size="2">恭喜,您已经画完了一个完整的皮肤,基础教程完成</font></font><font face="Tahoma"><font size="2">最后效果</font></font><img title="70.jpg" onerror="study_killerrpic(this)" aid="376160" src1="static/image/common/none.gif" zoom="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202850fj8xyyuzfvuddx5o.jpg" src="https://ip.klpbbs.com/attach.php?id=/forum/202402/26/202850fj8xyyuzfvuddx5o.jpg" class="zoom" onclick="zoom(this, this.src, 0, 0, 0)" width="342" id="aimg_376160" inpost="1" onmouseover="showMenu({'ctrlid':this.id,'pos':'12'})" /></td></table><hr class="l" /><strong><font size="5">十.总结</font><font color="#333333"><font style="font-size:14px"><input type="button" class="yc" value="点击展开折叠内容" onClick="n = this.parentNode.parentNode.lastChild;if(n.style.display == 'none') {n.style.display = 'block';this.value='点击折叠展开内容';} else {n.style.display = 'none';this.value='点击展开折叠内容';} return false;"/> <table style="word-break:break-all;word-wrap:break-all;"><td></font></font><font size="2">感谢大家看到了现在,写的并不是很好,以后会根据皮肤大体环境的变化而改变</font></strong><font size="2">皮肤对我来说就像是一把开启艺术大门的钥匙,因为它我学了其他艺术类的技术,也创作了很多作品,也借教程,希望大家能喜欢上皮肤</font><font size="2">不断提高技术,并不断去学习更多其他的艺术形式。</font><strong><font style="font-size:36.0pt">终</font></strong></td></table><hr class="l" /><br /><br /><br /><br /><br /></font><br /><br /><br /><br /><br /><br /><br /><br /><br /><br>来源:<a href="https://klpbbs.com/thread-131413-1-5.html" target="_blank">https://klpbbs.com/thread-131413-1-5.html</a><br>免责声明:如果侵犯了您的权益,请联系站长,我们会及时删除侵权内容,谢谢合作!

月光刻本 发表于 2024-3-26 19:34:40

终于有一个教程啦,这就跑去逝世

星星住在对岸 发表于 2024-3-27 20:05:36

感谢楼主分享,请问发光的眼睛怎么实现
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